Building off the basic system of Red Box Hack, here are some other sources of inspiration I’ve been pulling from for the “look and feel” of OSH:
- Basic D&D, which I never played back in the day (started with AD&D) but have since played thanks to some excellent DMs and I quite like the balance of rules and improvisation that it seems to encourage. I’m in love with the human/demihuman class and race-as-class split, obviously.
- The classic Capcom Arcade Beat-em-up that puts forth a wonderful interpretation of the swords-and-sorcery world of old school D&D. In my head, that’s what Old School Hack “looks like”.
- Some of the innovations brought to the table by 4th edition D&D, which embraces some innovative narrative approaches if you check under the skirmish wargaming hood.
- Tony Dowler’s very clever How to Host a Dungeon, a solo game of dungeon creation and underworld ecology.
- Storming the Wizard’s Tower, essentially a similar project by the inimitable Vincent Baker (his Cheap an’ Cheesy Fantasy Game has given me some ideas, too).
- The truly brilliant presentation of projects like Danger Patrol and Lady Blackbird (highly polished brilliance from John Harper), which really set the bar for layout and game accessibility.
- And on a general note, some of the awesome narrative tips and tricks offered over on the Story-Games forums and wiki, which will help any sort of table-top game kick it up a notch.