So I ran two sessions of Old School Hack for various long-distance friends and the response was pretty enthusiastic, everyone had a lot of fun. So much so that I was coerced into running a third session on Saturday night and put it through its paces even further, followed by an absolutely wonderful post-game analysis into the wee hours out on our hotel patio.
It’s very exciting, I feel like the system has officially “flipped over” from being sort of a collection of (what I think are) cool ideas that are haphazardly thrown together that I’m bugging my guys to try out and into something that has cohesion and some active interest among a small audience.
To facilitate the next portion of the design process – packaging this into a playable game (which I plan on releasing for free, probably under the creative commons or OGL or whatever legalese I can work out), I’ve set up some forums for active discussion of the game, you can find them here:
There’s also a nice little link at the top of the blog now as well. I plan to post my major thoughts still here on the blog, but I’ll be answering questions and maybe throwing out “littler ideas” over there.
Thanks especially to my wonderful playtesters, all of whom brought a lot of energy and enthusiasm to the games I ran! I really felt like the games were wildly successful, but of course that’s due as much to great players as it is to the system.
A pic of the playtest! I’m the guy standing in the blue owlbear Dungeon Organs shirt. Photo credit goes to Luke Withrow.