Confession Time: Things Actually DON’T Seem to be Moving Again

Mon 2
Apr
2012
Posted by at 3:16 pm. Filed under: Announcements, Inspiration

I had hoped that after all the house renovation and moving craziness of this last winter that I’d find a space to carve out each week to get back into the swing of designing Old School Hack stuff again but honestly the inspiration seems to continue to elude me despite strong encouragement from fans and friends.

My current goals seem to be perfectly surmountable, I’ve been hoping to reinvent the main Old School Hack character sheet to something more campaign-play oriented and also build some really awesome Rientsian-flavored Adventure Generation tables both for an OSH DM to architect some extra flavor into their adventure but also provide seeds for more in-line-with-each-other Adventure Goals for the Player Characters.

Well.

Hey, at least I did that logo redesign I’ve been wanting to do.

What would you like to see on a revised Old School Hack character sheet? What sort of format and layout? How would you like it better integrated into the class sheets? Please, let me know!

Beyond that, any regular old words of encouragement continue to be appreciated.

Fortunately (at least for me) I seem to not be at a loss for continuing to play Old School Hack, or at least just Talk About It. Here are some link round-ups of me being blabbery:

  • The awesome Brian Engard of 2d6 Cents asked me some questions about the game, which I answered over here.
  • If you listen to gamer podcasts, you should definitely listen to the Jennisodes (iTunes link), and she took the time to interview me and break down my love for D&D and my inspirations behind the game.
  • Separate from Old School Hack I bounced a new idea for gaming off the guys over at The Accidental Survivors, and we had an awesome time hashing out some interesting game mechanics.
  • My friends Lyndsay & Liz recently launched a new gaming blog, and I offered to run an online game for them as a way to celebrate, they wrote up an awesome review here.

So I can’t help but feel that this is just yet more tacky self-promotion in a seemingly endless wait for more gaming goodies from me and I apologize for that. I’m nervous about promising that the next post you see from me will be some honest-to-God new Old School Hack content and that you’ll see such a post soon, but I’m going to try my hardest for that to happen, hold me to it, guys.



7 Comments on “Confession Time: Things Actually DON’T Seem to be Moving Again”

  1. 1 Andreas Davour said at 5:59 am on April 3rd, 2012:

    Take your time. Sometimes real life or dry spells needs to take up some space in life, sadly.

    I like the logo!

  2. 2 Andrew said at 7:22 pm on April 4th, 2012:

    The best stuff tends to be stuff that flows out of enthusiasm–don’t feel like you have to force it, or you’ll have something that feels forced. One of the best things about this great game is the breezy excitement it radiates!

    Love the new logo.

    If you want to know what I think should be on the sheet–well, you know where to find my version. =)

    Your game continues to be an inspiration.

  3. 3 mwschmeer said at 2:57 pm on April 12th, 2012:

    The Old School Hack forums are being heavily spammed! You might want to check in and delete the spamming accounts.

  4. 4 Baz King said at 12:40 pm on April 18th, 2012:

    Ive been running OSH over Google+ for some friends for the last few weeks. I’ve absolutely loved the experience, so thanks for putting together this gem of a game. Seriously, I’m impressed, and evangelise this whenever I can. Thanks mate.

  5. 5 Justin Alexander said at 8:45 pm on August 13th, 2012:

    Kirin: I need to touch base with you, but haven’t been able to find an e-mail address anywhere. Could you drop me a line at justin-at-thealexandrian.net?

  6. 6 Erik Harrison said at 1:45 pm on May 31st, 2014:

    Several years later…

    I’m getting ready to play some OSH via Google Hangout with my old tabletop buddies. While I’d love an official and put together material to expand the game, I’m mostly curious what unofficial ways you’re pushing characters past 4th level? Emphasize multiclass? A new pool of talents you’ve got laying around somewhere? Random shit?

    Whatever it is, I’d be interesting in seeing it at least, even in a rough, nucleic form. And if you wanted to put it out there, I’m betting over time a back and forth with the community would lead to a supplement on it’s own…

  7. 7 Jack Aidley said at 3:57 am on April 22nd, 2017:

    Hi Kirin,

    It’s been a while now, so I guess this project has died. Don’t worry about it, I did the same with Great Ork Gods and it still was played by a lot of people who had a lot of fun.

    I just wanted to say how much I’ve enjoyed Old School Hack, so to me – even if it’s never finished – the game is a big success.

    All the best,

    Jack.


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