Red Box Hack

Posted by at 4:32 am on January 6, 2010.

First and foremost, I want to give a shout-out to Eric Provost’s game, without which I would not have been inspired to start this project.

What is Red Box Hack?

It’s sort of a reimagining of Basic D&D, only with some story-game elements and set in a more wuxia asian-themed world. Like D&D it has levels, hit points, and classes (seven: four human and three non-human), and XP is gained through killing monsters and getting treasure. It’s simplified quite a bit (the entire game is only 23 pages), and is extremely and entertainingly pick-up-and-playable.

Eric has generously given the game to the general public, which makes me feel better about taking his brilliant system and turning it into my own thing. Thanks, Eric!

“If you still have the inclination to do anything with RBH, such as translations, hacking, or small press publishing, then please consider the thing to be yours. Do what you’d like with the thing. It’s my gift to you for all the feedback and support you’ve given.”

You can find his retired development blog here:

Chris Sakkas has set up a handy online SRD here, complete with some bonus fan-built add-ons:

Or you can just view or download it directly from this site.

5 Comments on “Red Box Hack”

  1. 1 Aristride said at 7:56 pm on July 19th, 2011:

    Its great – love it. Do you have any plans on a blue box etc hack?

  2. 2 kirin said at 10:00 am on July 20th, 2011:

    Some folks in the forums have done some excellent work converting the original RedBox Hack classes to the new Old School Hack format.

    It’s a desire of mine to put them together in the layout and feature a “RedBox Hack Redux” package of some sort.

  3. 3 Dimaension X said at 5:14 am on September 18th, 2013:

    Very cool lite system, but where does it say how many hit points you start with? I can’t find it in the rules.

  4. 4 Jammer66 said at 5:17 am on July 11th, 2014:

    All characters begin with five hit points (wound levels), with the exception of the Fighter who can begin with seven if the Armor of Scars talent is chosen. Upon losing the last hit point/checking off the last wound level, the character must roll 1d10 to see if they are Knocked Out (4 or greater) or Bleeding Out (1 – 3). See page 13 of the rules and/or the right side of the individual character sheets for more details.

  5. 5 Swagggggggzz said at 9:42 am on December 28th, 2014:

    this game sucks

What do you think?